Saturday 1 May 2010

Worldview: Felwood

Felwood, the green unpleasant land bordering Darkshore, is a sickly, diseased place. The wildlife is rabid, with large gashes and weeping sores covering the bodies of the wolves and bears, and many of the trees have been altered to feature twisted "faces", complete with dripping green ooze for saliva. Even the elven lanterns that light the road are corrupt. For certain, questing in Felwood is an uncomfortable experience, with most of the objectives based on cleansing the demonic taint. It's no surprise that the questgivers here are members of the Cenarion Circle.

Unlike Feralas, the green of Felwood is far from lush – rather it is the green of poison and decay and worse. In spite of all this, however, there are a few plants still remaining free of the illness which has soaked into the land, and the owls of the region likewise seem untouched.


Approaching Felwood from Ashenvale in the south; the air is not so bad here.


Two furbolg clans in the area, the Deadwood and the Felpaw, have been corrupted and are hostile to players, and to the Timbermaw tribe in the north.


The thick forest canpopy rarely offers an unobstructed view of the sun, placing almost the entire region into a murky gloom.


Ancient elven ruins mark the entrance to the demonic enclave of Jaedenar in the west of Felwood, where the Shadow Council go about their business.


A large portion of Jaedenar is underground, accessible through this building.


A change from the rotten green outside, the demons' lair is a mixture of red and blue.


Warlocks of many races inhabit the caverns along with the demons.


The red tinge permeates the air surrounding demonic dwellings.


Dead and dead: elven ruins and rotting trees.


The lake in at the bottom of Bloodvenom Falls, which then flows into Bloodvenom River.


Bloodvenom River overflowing the cliffs that separate Felwood and Darkshore. From here the river flows down numerous waterfalls and eventually becomes Wildbend River.


Shatter Scar Vale. The burnt patches were caused by infernals and fire elementals landing here during the invasion of the Burning Legion


A diseased bear, its wounds seeping openly, heads towards the road in northern Felwood.


The northern parts of the zone aren't quite so heavily canopied, although the thick, tainted air still occludes much of the light.


Occasionally, though, the sun does manage to reach the forest floor, resulting in a few patches of light here and there.


In Irontree Woods, in the north of the zone, these three Ancients – Hastat, Stoma and Vartrus – have been permanently petrified.


Corrupt treants also wander Irontree Woods.


More open areas near Irontree Woods.


A furbolg of the Felpaw tribe stands watching his camp in northern Felwood.


Looking along the road heading south back into Felwood.


Along the eastern edge of Felwood, the massive cliffs of Mount Hyjal soar, protecting the World Tree Nordrassil.

As you can see, Felwood is by no means a pretty place, but nonetheless I feel is quite interesting, particularly in the effect is has on players questing there.

3 comments:

  1. Another fine post sir. I really like your shots of the demons' lair.

    Also, thought you might appreciate this... http://www.youtube.com/watch?v=GQ12VD2OUM0

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  2. Heh, thanks. Odd thing is, my heart wasn't in it for much of these screenshots, and later when I got to questing there on my hunter it was, and I began to see more potential pictures -.-

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  3. I really enjoyed this tour of Felwood. I've been through Felwood, but never truly quested there and I always choose not to because it's just oozing a "depressing" feel - and not for no good reason, clearly.

    I especially liked the shot of the canopy - I hardly ever think to look up. And also the description of the bear with his "wounds seeping openly". I know what that model of bear looks like, but I've never truly thought about what it meant with the wounds there, seeping pus with the odor of decay about him. Well done.

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