Showing posts with label worldview. Show all posts
Showing posts with label worldview. Show all posts

Saturday, 1 May 2010

Worldview: Felwood

Felwood, the green unpleasant land bordering Darkshore, is a sickly, diseased place. The wildlife is rabid, with large gashes and weeping sores covering the bodies of the wolves and bears, and many of the trees have been altered to feature twisted "faces", complete with dripping green ooze for saliva. Even the elven lanterns that light the road are corrupt. For certain, questing in Felwood is an uncomfortable experience, with most of the objectives based on cleansing the demonic taint. It's no surprise that the questgivers here are members of the Cenarion Circle.

Unlike Feralas, the green of Felwood is far from lush – rather it is the green of poison and decay and worse. In spite of all this, however, there are a few plants still remaining free of the illness which has soaked into the land, and the owls of the region likewise seem untouched.


Approaching Felwood from Ashenvale in the south; the air is not so bad here.


Two furbolg clans in the area, the Deadwood and the Felpaw, have been corrupted and are hostile to players, and to the Timbermaw tribe in the north.


The thick forest canpopy rarely offers an unobstructed view of the sun, placing almost the entire region into a murky gloom.


Ancient elven ruins mark the entrance to the demonic enclave of Jaedenar in the west of Felwood, where the Shadow Council go about their business.


A large portion of Jaedenar is underground, accessible through this building.


A change from the rotten green outside, the demons' lair is a mixture of red and blue.


Warlocks of many races inhabit the caverns along with the demons.


The red tinge permeates the air surrounding demonic dwellings.


Dead and dead: elven ruins and rotting trees.


The lake in at the bottom of Bloodvenom Falls, which then flows into Bloodvenom River.


Bloodvenom River overflowing the cliffs that separate Felwood and Darkshore. From here the river flows down numerous waterfalls and eventually becomes Wildbend River.


Shatter Scar Vale. The burnt patches were caused by infernals and fire elementals landing here during the invasion of the Burning Legion


A diseased bear, its wounds seeping openly, heads towards the road in northern Felwood.


The northern parts of the zone aren't quite so heavily canopied, although the thick, tainted air still occludes much of the light.


Occasionally, though, the sun does manage to reach the forest floor, resulting in a few patches of light here and there.


In Irontree Woods, in the north of the zone, these three Ancients – Hastat, Stoma and Vartrus – have been permanently petrified.


Corrupt treants also wander Irontree Woods.


More open areas near Irontree Woods.


A furbolg of the Felpaw tribe stands watching his camp in northern Felwood.


Looking along the road heading south back into Felwood.


Along the eastern edge of Felwood, the massive cliffs of Mount Hyjal soar, protecting the World Tree Nordrassil.

As you can see, Felwood is by no means a pretty place, but nonetheless I feel is quite interesting, particularly in the effect is has on players questing there.

Tuesday, 13 April 2010

Worldview: Feralas

The lush green forest of Feralas lies in stark contrast to the adjacent dry, baking zone of Thousand Needles. It is a lush forest home to a wide variety of wildlife, including harpies, hippogryphs, gorillas and bears. It is also the location of Dire Maul, one of the great level 60 5-man instances.


The border between Feralas and Thousand Needles.


The characteristic tall rock spires that give Thousand Needles its name also continue some way into Feralas.


The small lake below the Tauren village of Camp Mojache.


The Lariss Pavillion, north-east of Camp Mojache.


In the distance, a village of the Grimtotem tribe of Taurens, who are not part of the Horde.


A waterfall cascading down the mountains that separate Feralas and the Tauren starting area of Mulgore.


The entrance to Dire Maul, guarded by ogres.


Looking west along the outer wall of Dire Maul.


Moving further west, we approach the cliffs overlooking the sea.


On the path leading to northern Feralas, a bridge over another waterfall.


There are more ruins in northern Feralas, many of them occupied by harpies. Northern Feralas is more open than the rest of the zone, and not so gloomy.


The blazing sun makes quite a difference compared to the darkness one emerges from when travelling north.


Ruins around Oneiros.


Some more ruins. There are many patrols of level 62 elite dragonkin in this area…


…and in the centre of Dream Bough sits (occasionally) Taerar, guarding one of the entrances to the Emerald Dream.


Looking north up the lake surrounding Dream Bough.


The Ruins of Ravenwind. These also are infested with harpies - their nests are the rough ball shapes hanging from trees and parts of the ruins.


Heading south again, looking down on the dock where one may catch the boat to Feathermoon Stronghold, a Night Elf town on Sardor Isle.


Looking back up at the cliffs from the coast.


Heading west towards the dock at Feathermoon Stronghold.


Looking south at Sardor Isle, with the Isle Of Dread in the background.


Looking north towards Sardor Isle from some ruins on the Isle Of Dread. These ruins are occupied by a tribe of Naga, whilst the central valley of the island is full of wandering level 60-62 elite chimaera.


The ruins on the south coast of Sardore Isle.


Heading back into southeastern Feralas.


The Ruins of Isildien in the High Wilderness area, populated by ogres.

And that's Feralas! As you can see, it's very green and lush (except for the southern part of Sardor Isle, which is more grey and sickly), and one of the first zones I discovered that really made me stop questing and just look at it. In fact, the zone has affected me so much the colour scheme of my blog is inspired by it (and the header image is a crop of the Lariss Pavillion image).

I briefly skirted around Dire Maul in this post, and I do plan to do a full session(?) on it soon – there really are a lot of interesting things to see in the instance!

Tuesday, 6 April 2010

Worldview: Azshara

Azshara, a place so seldom travelled I had to look it up to make sure I'd spelt it correctly. It's really a shame there aren't more quests in this zone, as it's a very pretty and scenic place, especially in the evening. Mind you, even during the middle of the day it seems to be late afternoon in Azshara, with an almost perpetually setting sun, as if the zone is further north than it actually is.

The zone is populated with quite a variety of wildlife, including stags, hippogryphs, naga, murlocs and, in the southern region, many elite stone giants.

As usual, you can click the images to see a larger (960px wide) version.


The road entering Azshara from Ashenvale, from the west.


A path leading up to an Alliance base in the hills of south-west Azshara.


A strange rock formation atop a hill.


A stag wandering around on a hill.


A rocky outcrop at the top of a hill. There are lots of hills in Azshara.


Looking north towards the mountains that divide Azshara and Winterspring.


The gates at the Azshara side of Timbermaw Hold.


Ruined archway and a ghost at the border of Azshara and Ashenvale.


A waterfall cascading down from the mountains bordering Winterspring and Azshara.


Ruins along the coast, and some Naga buildings.


The ruins actually go quite far out to sea, and there are many giants wandering around below the surface.


The temple of Arkkoran, off the northern peninsula.


These rockpools are scattered all around the coast of the southern peninsula.


The beach at the far eastern tip of the north peninsula, leading up to higher ground.


Looking back down towards the above location.


The Temple of Zin-Malor, in the ruins of Eldarath, in central Azshara.


Naga occupying the the Temple of Zin-Malor. The temple has the same layout as the Temple of the Moon in Darnassus.


More of the ruins of Eldarath.


The entire zone of Azshara seems to be in a perpetual autumn.


A troll turned into stone by one of the giants. The giant to the left in this picture is Monnos the Elder.


Naga patrolling the dead land surrounding the Ravencrest Monument.


The legs, head and sword are all that remains of the Monument.


The view north along the coast from the Monument.

And that concludes this little view of Azshara! I haven't yet decided which zone to do next week – Feralas is certainly high on the list, as is Dire Maul.