Sunday, 18 August 2013

[WoW] #WoWScreenshotADay 17 & 18

This post is part of a series of screenshot entries into a competition run by Tycertank. As I was away at my fiancée’s parents this weekend, I’m posting the screenshots for yesterday and today in one post.

17: Someone you spoke to today

When I first started playing World of Warcraft, just before Wrath of the Lich King was released, I generally read all the quest text, not realising that unlike any game I’d played before, there was lots and lots and lots of it. This was in the days when the default was for the text to appear line by line, slowly, and I didn’t even know there was an option to make it all appear at once.

Since then I’ve become a little more jaded, and have very rarely read the quest text (with one exception – that whole chain is great). That is, until I got to Pandaria.

I’ve actually levelled two characters to 90, about seven months apart. The first was shortly after Mists of Pandaria was released, and also around the time I bought Guild Wars 2, and I only reluctantly spent any time in WoW; really I just wanted to explore the new shiny that was Tyria, so I basically just sped through the Pandaria content as fast as possible, not really enjoying it or paying it much attention.

Eventually, a confluence of events meant I began to spend less and less time in GW2, and when my fiancée finished her third year at university and was free for the summer, we decided we’d have another go at WoW. I decided that this time I would give it a proper shot, invest myself in it more, and most importantly, heed the advice of the Pandamen to slow down. There was, indeed, no hurry to get to 90, as our guild isn’t actively raiding at the moment.

All of which lengthy preamble is to explain why I love this guy so much, and have spent quite a while speaking to him, both today and many times in the past few weeks:

Lorewalker Cho in the Seat of Knowledge
Lorewalker Cho in the Seat of Knowledge. Click to learn more.

Image notes: another panorama, this time using an equirectangular projection. Contrast etc. boosted in Aperture.

18: Exercise

I’m afraid I only had a short amount of time to think of ideas for this one, so it’s a little unimaginative (and I suspect several other folks may have had a similar idea). Still:

Practicing shadow priestery in Darnassus
Practicing shadow priestery in Darnassus with Yalaera. Click for MORE DOTS.

Image notes: as ever, processing in Aperture, although this time I used ‘devignette’ to give the edges a bit of glow, instead of darkening them. Also reduced saturation and nudged the white balance a little cooler, for a more moonlit feel.

Friday, 16 August 2013

[WoW] #WoWScreenshotADay 16: Cooking

This post is part of a series of screenshot entries into a competition run by Tycertank.

It’s commonly said that for a really good steak, you gotta get your pan really hot.

Ragnaros helping me cook
That ought to do it. Click for a bigger taste.

[WoW] #WoWScreenshotADay 15: The best

This post is part of a series of screenshot entries into a competition run by Tycertank.

I tried to think of something in World of Warcraft that I think is ‘the best’, and there’s just so many good things in the game that it was hard to pick just one. Thinking outside the box a bit, it occurred to me that, as described in my Day 6 post, the best part of WoW is that I met my fiancée playing it!

Playing alongside her is the best part of the game, for me, whether we’re levelling, doing dailies, running dungeons, or enduring LFR; everything is made better by being with her.

Zoe in a quiet moment, fishing
Zoe in a quiet moment, fishing.

Image notes: ok so it’s not strictly speaking a ‘screenshot’, but it is a shot of a screen that has WoW on it, even if the screen is a bit out of focus.

Wednesday, 14 August 2013

[WoW] #WoWScreenshotADay 14: Trash

This post is part of a series of screenshot entries into a competition run by Tycertank.

Funny how the word ‘trash’ in MMOs has a particular meaning: basically any enemy mob in a dungeon that isn’t a boss. Although they’re not really rewarding to kill, and are often though of more as an annoyance than anything else, dull stuff getting in the way of the Real Action, they do serve a few important purposes. First of all, they make a dungeon feel more like a real place, more alive, and without them the instance would feel very empty. Secondly, they can provide hints about what’s to come – they might use a weaker version of an ability the boss uses, for example. Finally, they provide a way of pacing the instance, and a break for the intensity of boss fights.

Of course, the trash mobs themselves aren’t just unimaginatively-named robots; they often have themed names based on the dungeon you’re in, to give a better sense of immersion.

Trash mob
Usually. Click for larger trash.

Image notes: once again, Ornate Spyglass comes in handy, and once again, image processing in Aperture to give a sort of ‘telescope’ look. Many thanks to the Creative Director for accompanying me to Ulduar and through the first few bosses just to get this picture.

Tuesday, 13 August 2013

[WoW] #WoWScreenshotADay 13: Fast

This post is part of a series of screenshot entries into a competition run by Tycertank.

Much like yesterday’s entry, today’s doesn’t use the obvious interpretation of the theme word. My fiancée and I are trying to lose weight (and succeeding!), using what’s known as the “5:2 diet”, where each week we fast for two (non-consecutive) days and eat normally (but healthily) the other five.

If you’ve not tried fasting, it’s pretty hard going at first, especially if you’re not used to being hungry.

A starving buzzard
Click to increase hunger.

Monday, 12 August 2013

[WoW] WoWScreenshotADay 12: Macro

As you’ll no doubt have picked up if you’ve read other posts on this blog, photography is my hobby. Thus, when I see the word ‘macro’, I think not of a list of commands for doing mouseover healing or whatever, but of small things made large: macro photography.

Blue spotted caterpillar
Small bug, big. Click to further embiggen.

Once again making use of the surprisingly versatile Ornate Spyglass, I had a hunt around for something that would a) not look too bad when made huge and b) would keep still enough for me to get a shot of it (quite tricky with a super-zoomed-in view).

Image notes: as usual, colours and contrast tweaked in Aperture, then fake depth-of-field blur added in Acorn.

Sunday, 11 August 2013

[WoW] #WoWScreenshotADay 11: I love doing this!

This post is part of a series of screenshot entries into a competition run by Tycertank.

Tricky one this, mostly because there’s a lot I like doing in the game, and it was difficult to decide which thing specifically I should represent in a screenshot. Thinking about it in a wider context, though, one big thing I like doing in games is exploring, be it Skyrim, Tyria or Azeroth. I like seeing what’s around the next corner or over the next hill, and marvelling at what the game’s creators have come up with. In the past, I’ve spent plenty of time more fully exploring one zone at a time in World of Warcraft, and would love to find the time to do more of that.

The ‘Explore Durotar’ achievement popup
Sometimes exploring can be a bit dangerous. Click the image for a larger one that shows my entire UI.

It’s not quite the same thing, of course, as proper exploring – getting this achievement is more a case of staring at the map window looking for blank spots, then flying directly to them, without really looking at the world around you.

Still, you can still explore Azeroth without specifically aiming for the Explorer achievement, and this is, to me, more rewarding, particularly in Pandaria, both because it’s less familiar, and because it’s just so much prettier, more detailed and generally more interesting than Old Azeroth.